SupCom on the other hand has a decent SP but the multiplayer community is pretty strong. CoH's single-player was very very good (though short, too short) and it sadly currently doesn't have much of an online community. Honestly I suggest you buy both if you have the cash. Ya CoH isn't quarter as resource hungry as SupCom, especially since I still use single-core, but for you DC users it should be pretty ok. If you're really interested here's a guide : And for adjacency bonus, if two things are attached to a power generator or mass fabricators does the adjacency bonus go two both of them and get split up or is it always the same depending on the structure. I tried putting it in the Forged alliance replay folder for my profile and outside of it. For example, a 1x1 square building has 4 1x1 squares next to it which are considered adjacent, each being next to one face of the 1x1 square building. It appears in the replay area but it won't play. For the purposes of Supreme Commander, the term adjacent does not include squares which are diagonally adjacent. A building can receive an adjacency bonus, give an adjacency bonus or do both. The economics of this game is nice and quite complex, and by building some matrices (of power gens and mass fabricators) you can achieve a bonus that is worth it. The term adjacency bonus refers to the decrease in operating cost that certain buildings can bestow upon certain other buildings which are adjacent to them. The danger is taking out one can start a chain reaction that'll take them all out. By building Power extractors around a factory or near mass fabricators you get an economic bonus. Building energy storage units adjacent to power plants grants an adjacency bonus in the form of an output bonus. Note that engineers, factories, and command units also store some mass and energy. Also - and I just played the SC demo only briefly - isn't there some sort of efficiency bonus that can be achieved by building the power extractors (?) right next to and associating them with specific factories?Īh yes the adjacency bonus. Building this grants you the ability to store more energy so that when you go in the red you have more time to sort it out before your stores are depleted.
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